5e attunement limit. The spells must be of a level for which you have spell slots. 5e attunement limit

 
 The spells must be of a level for which you have spell slots5e attunement limit Résumé des règles pour D&D5

The two differ, and that is not allowed. ) The last line isn't the focus of the question,. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. You can select this legendary gift multiple times, and it stacks up to +5 in any one ability score. Its enchantment scales to its rarity, with uncommon grimoires providing a +1 bonus to your spell attack bonus and spell save. Even if I dislike the concept of attunement* I recognize that it was very helpful in teaching me how reward players in 5e. Sure it's there to limit power increase and borrowed power from items and all that, but it's also there to limit a dynamic between players and the game - treasure. 5 method could be somehow bolted onto 5e with significant effort & player pushback by: So, the rules were made to follow this. Saving Throws Against Magic Item Powers. One of the most. Now, as for the other aspect of these variant rules. You see, 5e compared to older editions plays more "on the field" rather "on the book". This also means that using all your attunements on Ioun Stones gets you a maximum of three. Why have a limit unless. Bardic Inspiration. Many gnome devices, clockwork or otherwise, do not require attunement. The attunement limit is most relevant at high levels. You're thinking of this entirely wrong. Eventually it'll look something like helm, armor, necklace, belt, cloak, gloves, two rings, feet, and however many wondrous items they have. . (The question is about: shield guardians and magic items in AL in D&D 5e, so that maps to the tags [monsters], [magic-items], [dnd-adventurers-league], [dnd-5e]. Gauge Charge Time: 90s ※Action changes to Enkindle Bahamut upon execution. , enchantment, dispel magic, torture, persuasion, bribery, etc). But if you don't want to make this change. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. If the character has no space for attuning then they can not attune to the cursed item and it is inert until such a time as they free up space and try to attune. Flame Tongue. "Sooner or later, your Players are going to smash your railroad into a sandbox. Add a comment | 0Jan 07, 2019 Extension 5E Attunement Tracker I found no way to track this easily within Fantasy Grounds, so created the extension. Wand of Magic Missile 5e – Gain the power of consistent damage. STR. Bahaym. It gives the players the ability to find and use a great magic item, but also limits their ability to access the said. ago. You move 10 feet on the run-up, 15 feet long jumping, and 5 feet in between. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. SRD-OGL v5. On the other hand, there is no arbitrary 3-item attunement limit. It is designed for publishers and creators who want to use the OGL or Creative Commons licenses to produce their own content based on the D&D system. However, keep in mind that DMs have the final say on these rulings. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. By taking a short rest with a magical item, the character can use all the. The core sheet doesn’t care about attunement slots. Life Bond Tattoo. There are two primary ways to identify a magical item. Oct 9, 2012. You also have a limit to how many items you can infuse at a time. So, 5e removed all that by introducing a limit of only 3 attunement slots for. 5e:Item attunement limits and setting magic level. Like a lot of 5Ed systems that I wasn’t used to coming in from 3. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Broom of Flying 5e – Lets you take to the skies. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other. Jul 2, 2021. Only items with the invested trait (generally magical worn items) count against the base limit of 10. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. Another way to get more attunement slots in 5e is by utilizing specific magical. Introduction. It just doesn't make logical sense, in-universe (it's too meta; it clearly exists only as a game mechanic), and it seems like some classes that are more. It was created by an ancient sorcerer who sought to test the limits of mortal life, and. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. The text is: "no more than" Honestly. Improve this answer. However, the extra magical energy from the synergy between these items prevents them from being used. While you touch one stone, you can use an action to cast the Sending spell from it. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. The Bag of Holding does not require attunement. g. This rule doesn’t imply that such creatures have the ability to attune to magic items. Item Sets in D&D 5e. You would then be able to attune to a number of items equal to your proficiency bonus. Ok, so far I'm really digging 5e. In this article, we will explore different ways to get more attunement slots in 5e. The finder's lens (purchased by the player characters in Session 9, it is actually an alchemy item) does not require. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell. Add a comment. " 2. So there we go- the Prosthetic Limb Loophole. Under those circumstances, you'll get about 6 permanent items, only 3 of which will be attuned, per PC. r/DnD • [OC] [ART] kobold cleric. Tattoo Attunement. A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit. My descent into Avernus campaign I am running has given out 6 TOTAL magic items and all players are level 7 right now. There are a number of caveats that come. Exclusive Slots & Free Spins Offers: 500% + 150 FS 1st Deposit. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. Ce document a été créé grâce au site GMBinder. I also agree that haste lasting 10 rounds is a whole combat and will see how it goes. At the same time, 5e absolutely started out as banking heavily on the provenance of previous editions, and. For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges. Ducky Luck Review. It can carry up to 400 pounds, but its flying speed. The attunement limit is there for a reason, yes. In either case, dragon scale mail is highly valued. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. Other attunement limitations still apply. 5. 1. My players can attune to different numbers of magical items. If it ever becomes an issue of a player being too strong and having more than 3 attunable items, I just either find a way to rob them of the item in game or talk to the player about picking which item he likes more (which you can still RP pretty well if you want to. To do so, you must spend a short rest performing various minor rituals, incantations, and meditation while touching two. The two general exceptions are alchemy items (potions, powders, oils, bubble bath, body lotion, etc) and scrolls. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicAttunement is a big benefit for DMs and game balance, in that it limits the number of powerful magic items a character can use. Centaurs have 4 legs and 2 arms, raising your prosthetic total to 6. So my friend and I were trying to come up with a way to make a campaign setting that was more on the same magical scale as Eberron, or just a very high magical setting. coltonamstutz • 8 yr. Compendium - Sources->Player's Handbook. You should still be able to swing the +1 sword, and it would do the extra +1. I like attunement as a limiting factor to the (IMO) ridiculous number of magic items that people had in earlier editions. A character with a Strength score of 15 can jump long distances of 15 feet. , fly 30 ft. I have increased the attunement limit to 4 for my players (currently level 14) and it will go to 5 at 18. But the attunement system isn't one of them. The Dungeons & Dragons Fighter class can consistently provide the best damage output of any class in 5e D&D, but having the proper magical equipment for each build is crucial. Obviously, you can sprinkle on whatever flavor you wish. All magic items require attunement. Thread starter Armmeggedon;Exhaustion While Travelling 5e. These are in addition to. Whether or not a mindless undead creature—for. They gain extra attunement slots upon hitting levels 10, 14, and 18 and can ultimately attune to a whopping six magical items at a time. As said, these like all strictures are easily ignored, 5e actually makes that more explicit than prior editions. I've often heard people talk about how +X equipment is so boring, and as a DM they'd much rather give out magic items that are interesting (e. Attunement slots are very restrictive and I am not sure its possible to have more then three rings anyways due to having a limit of three attunement items. Adamantine Armor. •. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. While the sword is ablaze, it deals an extra 2d6 fire damage to any target. So you see only 1,2,3 are the primeist prime numbers. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. This of course needs no explanation on how it can become a hassle very quickly. And in 3. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. Limit 2: Items that require attunement must be brought into accord with the psyche of the wielder. Thread starter werecorpse; Start date Sep 22, 2019;. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. ago. Reply reply Handgun_Hero • One of the most powerful ways. The same goes for magic items. High Magic Campaign in 5E. The midsize compartment holds up to eighteen javelins or. So the Bard can't be switching out his 5 magic weapons during combat. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. From Tasha's Cauldron of Everything, page 135. Short answer: Yes. As for concentration; in the game of Bushido They limited spell stacking by saying that certain spells couldn’t be active on the same person at the same time ie no stoneskin and resist elements. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar. But the attunement system isn't one of them. Efficient Quiver. 4th Level – 3 Slots. As mentioned previously, exhaustion is primarily a mechanic to address overexertion while adventuring. It can only be attuned to if the wielder wears a Belt of Dwarvenkind and Gauntlets of Ogre Power. Therefore, i propse the following: Super low. But something about attunement kind of irks me. 5 (where characters would. If the prerequisite is a class, a creature must be a member of that class to attune to the item. I think you might also be able to get away with partial attunement limits, where as you level up items of a particular rarity or less don't count against the limit, with legendary and artifact items always counting against the limit. "Attunement" is a way D&D 5e limits magical items. There are a lot of "convenience" limit removals that happened in 2e->3e and then 3e->5e that unbalanced things. Thanks to Valerian for providing an update to the extension that correctly handles deleting an item and updating the total attunement. Sun Blade. Your turn is yours. The logic is that attunement requires you to bond with the item and some people are better at bonding than others. Also heavy weapons require strength investment and no attunement mantras scale off of strength. In this case, the attunement limits prevent abuse of these quite powerful though also more fragile magic items. Wondrous Item, uncommon (requires attunement) While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. When the polymorph ends, you return to your previous game statistics, which includes the fact you are attuned to the item. In turn, this immediately increases the Attunement Level of all. Instead, it's just a ten minute period of concentration to prevent. 1. So, 5e removed all that by introducing a limit of only 3 attunement slots for most classes. The reason for the cap is in theory to prevent power creep. r/DnD5e • What to do at level 10. r/AOW4 • Easy fix for Astral Attunement. Basic ideas: Remove the attunement limit. The only general rules that govern attunement to magic items are that you can't be attuned to more than three and that you can't be attuned to multiple copies of the same magic item (see "Attunement" from chapter 13 of the Basic Rules). According to RAW a Bag of Holding can hold 64 Cubic feet or 500 lbs. I have increased the attunement limit to 4 for my players (currently level 14) and it will go to 5 at 18. On the other hand, if the party has a lot of useful attunement items and the necromancer is basically trying to circumvent the 3 item limit, then I'd be inclined not to allow it. Attunement acts as a 'limiter', both in terms of how many you can have active at once, and also in terms of passing items between party members. It’s pretty much your only aoe attack without an element. One way around the attunement limit in a high-magic campaign is to give out "gear" that is intangible. 35. In my home games I changed the limit from a fixed number ("3") to your Proficiency Bonus so higher level character could have more attuned magic items. The latest such offender: The attunement slot limitation = 3. Basically we had the attunement limit but it only really applied to magic items outside each character's wheelhouse. Tattoos can overlap. 1. Additionally, DM discretion may limit the number of magic items available in a campaign. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Prosthetic limbs no longer require attunement. If the players want an item that someone else is attuned to, they can try to force that person to break attunement via their own creative means (e. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. Type: Simple Melee Weapon Cost: 2 gp Weight: 1 lb. Attuned items let you cast extra fireballs and fly and do stuff that takes some forethought to limit. Only old fogies like me who prefer older systems dislike certain aspects of 5e. 5e wasn't designed around that amount of magic item creep. $egingroup$ Additionally the section I mentioned on attunement in the DMG is specifically about putting a limit on the item to prevent it being "passed around" the party to gain a lasting benefit, or to limit the number of items that can be stacked together. D&D, and especially 5e are all heavily tied into the action economy. 0. High Magic Campaign in 5E. Extra Attunement. 1. Reply. g. +1 ioun stone (rare, attunement). The best magic items for the rogue class in DnD 5e. For each of. Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). #12. Once it is attuned then in game terms it just works. Selecting magic items requires more discernment in the current rules than in some prior editions due to the attunement limits. Jul 2, 2021. So there's a base attunement, say 3, plus your Wisdom or Intelligence bonus. May 23, 2015. ShiningOwl38 • Sorcerer • 5 yr. Like a lot of 5Ed systems that I wasn’t used to coming in from 3. What about removing the attunement limit within DDB for ease, and just enforcing the limit manually. . To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. I like the idea behind attunement, but, it's not very fun the way it's implemented. 1. Only old fogies like me who prefer older systems dislike certain aspects of 5e. So in 5e, let's say your player's monk had gloves of dexterity and bracers of defense. 5). It makes skill checks much easier than stacking +2/-2s to DCs all the time. May 1, 2015. A single combatant can only concentrate on one spell - it makes having allies that much more important. It will also end if another. Dungeons and Dragons - Mystara Magical Item - Eagle Whistle Type: Wondrous ItemRarity: Rare, Human (Atruaghin) RelicOriginal. Too many attunement slots were being tied up by armor and weapons and it was cutting down on their ability to be versatile. It seems that the limit of 30 is intended to be a hard limit whereas the limit at 20 is not. Thing is, I'm not really sure what a "better" system would look like. The Decanter of Endless Water is one of the best Uncommon magic items in D&D 5e due to its sheer versatility. That said, this idea I have is for those, who like me, like the more magic heavy settings. If you're using most rules as written, 5e can be 'broken' very easily by magic items; keeping players within the limit can be very important. I understand why attunement exists, and it's much the same reason concentration exists: to prevent stacking a ridiculous number of buffs. If you want to get really big brain about it, you can have a magic item that gives out attunement slots but comes with whatever strings attached. It unfolds into a circular sheet 6 feet in diameter. Endless Bandolier. No christmas trees in my games. C. The attunement limitation is also coupled with a secondary limit of how much skin surface a magic tattoo covers (regardless of creature. Attunement is covered in the DMG on p. 0 to go over to 5e. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. It doesn't matter if an item is so niche that might. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. Instead you just have attunements. Druid Class Details. Tier 1 characters can bring 1 permanent magic item on an adventure, Tier 2 is 3 items, Tier 3 is 6 and Tier 4 is 10. With the Replicate Magic Item infusion, you can create an identical copy of certain existing magic items at the cost of an infusion slot. Equipping Magical Items Doesn't Have Limits. Bardic Inspiration You can inspire others through stirring words or music. #2. This item, even though supposedly an Oathbow, has the property (requires attunement by a ranger). "-Vedexent "real life is a super high CR. Cost. They learn 12 different infusions and infuse 6 different items. 5 that was deliberately dropped for 5e. Top 10 Infusions for Artificers. The grass is not necessarily greener on the otherside especially since 5e has an 'attunement' limit for magic items - 3 to be precise. Though the bg3 extra bonus action Thief feature replacement is probably a little too early for a completely extra bonus action. This allows for a balanced character with no one stat being too powerful or too weak. The 1000 gp crystal ball that is a material component for the spell is a mundane item. dm had set it so only he could change it. g. Because Artificers love their shiny toys, they are the only exception to the attunement limits in D&D 5e. But, infusing items is actually pretty strange. The Dungeons & Dragons Fighter class can consistently provide the best damage output of any class in 5e D&D, but having the proper magical equipment for each build is crucial. Exposure to extreme heat or extreme cold. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear. Voici un résumé des règles D&D5 à destination des nouveaux joueurs afin de comprendre les mécanismes de base. And a total of 6 attunement slots for the Artificer, as they obviously love their magical items. 5 method could be somehow bolted onto 5e with significant effort & player pushback by:So, the rules were made to follow this. The created spell slots vanish at the end of a long rest. In old systems these occupied the same "slots" but there are no slots in 5e. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a. To some degree, that’s true. I think that attunement limits are important to stop PCs stacking too many passive buffs at once but ultimately their number of hands limits what they can fight with at once. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. Unless the item is a weapon or a piece of armour FG won't automatically add in effects. Many mighty wands require attunement. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. Weight. Not every item needs to be attuned, but they also want to limit the christmas tree effect, so if you hate resonance, you're going to hate the attunement system just as much. Too many attunement slots were being tied up by armor and. Not exceedingly high. This 916-page 5e adventure and campaign setting is a unique collector's item that will dominate your shelf. On the screenshot, the tracker is set to a limit of 2 attunements. The level of the spell in the tattoo determines the spell’s saving throw DC, attack bonus, spellcasting ability modifier, and the. Familiar attunement is something completely different, it's a wizard character option. Low levels few items, and at 20th a possible, but highly improbable, 5 items. Lohagar • DM • 5 yr. A creature can be attuned to no more than three magic items at any given time, and you can attune yourself to only one item during a short rest. The fact you are attuned to an object is part of your game statistics. There’s no limit to how. I like the idea behind attunement, but, it's not very fun the way it's implemented. Whether or not this will apply to attunement is anyone’s guess. Seems obvious, but it’s worth mentioning. Wondrous Item, rare. Some items that require attunement will still have a feature. 5 or 4th where if you didn't have at least a +1 magic weapon by level 4 you were having problems. 6th Level – 4 Slots. This includes the wearing of magic rings as well as the other types of magic items from weapons to wands to wondrous items. You can only jump half the distance without the run-up. A gallon of water weighs 8. Legendary Ability: Gain a +1 inherent bonus to any ability score. Helm of Telepathy. So making Ioun Stones require attunement is the equivalent of making them take, say, your headband or hat slot in 3. This is all fine and well for those who play RAW. Second if you think of attunement as figuring out and keepoing track of how a magic item works intelligence would make the most sense. The Artificer’s infusion mechanic is it’s bread and butter, the reason to bring an artificer on an adventure. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. That makes sense! Artificers do not get 6 Attunement slots and 12 Infusion slots. Artificers do not get 6 Attunement slots and 12 Infusion slots. You can now jump 45 feet if you cast the Jump spell. Hi, obviously the magic item limit for 5e is 3 so here is a fear I came up with to overcome that, any feedback is welcome :) Master Attuner Requirements: 15 intelligence or Wisdom. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. This simple mechanic is undeniably important for both player characters and monsters. The limit is three magic. And. There is a separate limit on consumable magic items. The Cloak of Protection is Uncommon, but does. Familiar attunement is something completely different, it's a wizard character option. Ramco. A +1 weapon is simply a magical weapon that has been enhanced with an additional +1 bonus to attack and damage rolls. The text specifically uses "Replicate Magic Item" for Bag of Holding as an example to show that while you can create several Bags of Holding by taking the Infusion multiple times, you. If you try to infuse a new item, the oldest infusion is ended. One way to halfway do what you want but still keep it under control: Keep the limit, but if you feel like handing out a magic item that doesn't require attunement when it normally would, do that instead. It makes skill checks much easier than stacking +2/-2s to DCs all the time. To use the tattoo, you must hold the needle against your skin and speak the command word. Your attunement total is 3 plus your proficiency bonus. The attunement limit severely limits situational adaptability and creativity for higher level PC's. Last edited by JohnnyBaowulf : Dec 8, 2021 I dislike the 5e attunement limit (although I like the requirement to attune to an item to use it as a minor limitation) and prefer the 3e slot limit factor. edit: Found your homebrew feat, that seems way more manageable. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains. At 1st level, for example, you could have 2 attuned magic items while at 9th level you could have 4. In the case of Major and Minor magic items (per Xanathar's Guide), Minor items never require attunement (with the exception of. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. The first four all give a +1 bonus to saving throws, while the latter gives a +2. Follow edited Jun 16, 2020 at 10:23. In fact, players can only attune to one item, plus one for every 5 levels. That could free up some creative uses of items or combination of items. A magic item’s description explains how the item works. Résumé des règles pour D&D5. InquisitiveCoder. The bag weighs 15 pounds, regardless of its Contents. No, a +1 weapon does not require attunement in 5e. "Attunement" of items like in 5e/other editions is called investiture in PF2e. My 5e conversion of Age of Worms had the party swimming in magic items by level (and the campaign still works even at level 20), but I have also been running a Storm King's Thunder game since. From Dungeon Master's Guide, page 191. Magic items produce spells or spell-like effects. When I start my game, after I've updated everything, ie forced update, it won't find the first two but will locate the third one as well as most of the 30+ extensions I do have. Attunement Revisited: Making Magic Items More Interesting. DND 5e was carefully balanced around a few assumptions. Epic Attunement: When discovered, epic magic items possess certain powers that anyone can use, just like a regular magic item. #19. Yes. Yes, you can attune to multiple items at the same time in 5e. With this weapon in your hands, nasty ambushes from sneaky enemies becomes a thing of the past. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon. According to Allura Vysoren,. 5e Greetings, community! I was not very happy about the official rules for creating spell scrolls, so I started working on a new set of homebrew rules for that, and it quickly. optimization. It severely limits this property, but not enough to drop into the meh tier - Good. They don't require attunement because offsetting them just means bumping enemy AC by the + and HP by a similar amount. If it requires attunement, you can instantaneously attune yourself with it and forego the short rest that attunement would. There are 7. Advantage and Disadvantage are blessings for DMs. You would then be able to attune to a number of items equal to your proficiency bonus. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. 5e SRD >Gamemastering >Magic Items >. It's about what Phandelver would give if it was designed for 6 or 7. In fifth edition, attunement limits the number of powerful magical items that benefit a character, but many items work without attunement. Rinse and repeat. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to prevent players from sharing around a magic item in an unbalancing way. More spread in magical item abilities (+1 fire damage for lesser version of +d6 fire damage) The longer I play 5e, however, the longer I'm favoring going back to the paper doll approach, perhaps just with fewer slots or a higher limit. In Tier II, magic is starting to get a bit more accessible. This means that any extreme circumstances can cause a level of exhaustion.